![]() So I think Tanks is the main way to go and has some replay value if you and another really want to mess around and kill a good half hour. You're just a sitting duck at this point and you're just begging they miss, which happens more often than you'd think. Often, you may find yourself getting stuck on a wall or inadvertently nestled into a corner and it feels like every move you make gets worse. The controls are.well, for lack of a better term, pretty tank-like. Depending on which mode you select, such as Straight Missiles, "Pong Tank", or even invisible tanks (they become opaque once you fire for a brief moment). The mode that provides the most fun and is the highlight of the game, Tanks pits you 1v1 on a top-down map with varying barriers and obstacles. ![]() The arsenal at your disposal are tanks, biplanes (with the choice of a large bomber), and fighter jets. Joe video game at the time.ĭeveloped and published by Atari (headed by programmers Joe Decuir and Larry Wagner with cover art designed by Larry Kaplan), Combat was one of the 2600's original launch titles in 1977, alongside Air-Sea Battle, Indy 500, Star Ship, Surround, Black jack, and Video Olympics. The game had three main modes and 27 different variations between them, alternating maps and vehicle modes. Something I treasure from this time period is the simplicity and straightforward nature of the games allowed your imagination to run roughshod. Combat, one of the most aptly named video games on the planet, really does get used to the point fire at your opponent with tanks and planes. Hey, speaking of Atari, perhaps it's an appropriate time to talk about a pretty notable titles for the 2600.
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